A place to discuss everything related to Newton Dynamics.
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by Ripiz » Fri Oct 16, 2009 2:30 am
I noticed Newton tutorials use mass*GRAVITY to calculate gravity force. Huge mass (such as 10000.0f) makes object accelerate at huge speed, however free fall speed neither acceleration changes depending on object mass, only aerodynamics and higher gravity change the speed at which it falls. So my question is, why in Newton Game Dynamics, objects fall faster when they weight more?
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Ripiz
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by JernejL » Fri Oct 16, 2009 3:29 am
Ripiz wrote:I noticed Newton tutorials use mass*GRAVITY to calculate gravity force. Huge mass (such as 10000.0f) makes object accelerate at huge speed, however free fall speed neither acceleration changes depending on object mass, only aerodynamics and higher gravity change the speed at which it falls. So my question is, why in Newton Game Dynamics, objects fall faster when they weight more?
The "amout of gravity" on objects depends on how much you apply. Newton does not apply gravity, it relies on your program to do it. But i don't know why that formula is used in demos, but you can use any gravity formula.
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JernejL
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by thedmd » Fri Oct 16, 2009 7:11 am
Ripiz wrote:I noticed Newton tutorials use mass*GRAVITY to calculate gravity force. Huge mass (such as 10000.0f) makes object accelerate at huge speed, however free fall speed neither acceleration changes depending on object mass, only aerodynamics and higher gravity change the speed at which it falls. So my question is, why in Newton Game Dynamics, objects fall faster when they weight more?
They don't. Acceleration is calculated directly from Force, how? Simply Force is divided by mass, so only yours GRAVITY left. Acceleration is integrated to velocity, velocity is integrated to position and everything works fine.
I hope that's cleaner now.
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thedmd
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