Delfi wrote:While the compound is replicated, it's priginal individual compound parts are not and are still shared amongst all compounds (see newtoncollisiongetinfo on how to get the collision pieces back)
Yes? Good to know. For me it was a bit misleading what I've read on the Wiki. Thanks for the clarification.
Delfi wrote:Newton supports non-origin centre of mass, so that is not a problem in your case if you decide to break or merge 2 compound pieces (centre of mass is also set per body, not per collision object).
That on it's own does not really solve the problem as I cannot define two different mass center for the two collisions inside. Especially when combined with inertia related physics, it does really matter if the same rigid body is used for the physics calculations or not. Of course, from collision point of view, and basic physics is satisfactory.
Delfi wrote:You can also use a compound object for static world geometry, and "break" parts of it away..
Yes, I know about it, nice stuff

. Anyway, in my use case they should be a dynamic objects, having different mass, mass center and inertia.
Btw I'll do some experiments with different approaches and I'll share you the results.