A place to discuss everything related to Newton Dynamics.
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by Auradrummer » Sun Nov 29, 2009 10:32 am
Hello guys,
In the vacuum, with no forces actuating in a object, if I apply a force on a body, it will keep moving, at constant velocity, even if I get out this force, right? But, in NGD, this doesn't happens, the object slows down till stops, like in real life. What is that opposing force that engine applies? How can I calculate it?
Developing a racing game.
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Auradrummer
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by Julio Jerez » Sun Nov 29, 2009 10:57 am
It is the drag coeficeint, if you do not want it, you can set drag to zero when you create the body.
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Julio Jerez
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by JernejL » Sun Nov 29, 2009 12:10 pm
See: NewtonBodySetLinearDamping & NewtonBodySetAngularDamping
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JernejL
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by Auradrummer » Tue Dec 01, 2009 9:52 am
Aha! Fantastic. Now my calculus looks better!
Developing a racing game.
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Auradrummer
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