Max NewtonUpdate value?

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Max NewtonUpdate value?

Postby Leadwerks » Sun Dec 13, 2009 12:24 am

Would it raise the max stepsize for NewtonUpdate to 1/30 or more? A lot of single-player games are designed to run at a minimum of 30 FPS. Even if it is less accurate, I would like to be able to try it. I already have interpolated physics that run the same at any framerate, but I would like to see if some overhead can be avoided by only updating the physics every 1/30 seconds.
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Re: Max NewtonUpdate value?

Postby Julio Jerez » Sun Dec 13, 2009 10:20 am

it will do bad physics,
the time statep is clapmed to 1/60 < timestep < 1/1000
if your game runs at 30, you can simply take two physics Updates at 1/60

NetwonUpdate (1/60);
NetwonUpdate (1/60);
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Re: Max NewtonUpdate value?

Postby Leadwerks » Sun Dec 13, 2009 4:21 pm

That's already what it does automatically. I was just wondering if it might be more efficient to do a single update at a lower rate. If it's just a matter of unclamping the value, I'd suggest it be an option.
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Re: Max NewtonUpdate value?

Postby Julio Jerez » Sun Dec 13, 2009 4:53 pm

the physic will be very erratic, 60 fps is is verfy slow as it is for complex joint set up.
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Re: Max NewtonUpdate value?

Postby Leadwerks » Sun Dec 13, 2009 6:48 pm

Okay, you know better than I do about this.
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