
I am having no luck what so ever with flight simulation using Newton Game Dynamics so i have arrived here for some expert help.
Im using leadwerks 3D engine, lua and C++ and newton game library to try and create... even the most simple flight simulator for now, but failing miserably.
I fly myself and a big aviation fan, I have plenty of books which ive used for reference, and tried many many equations now (as i doubted my original ones) but to no avail.
It seems it doesnt matter how i do my equations for lift, drag, thrust ETC i end up with the same problem. The plane acts to heavy in flight, although i know thats not the problem because even i drop the masses and up the velocity i have the same problem but just faster.
When i say it acts to heavy, if i have a plane moving forward along its thrust velocity and i elevate the plane to go up, the plane will pitch up (rotate on its axis) but it will carry on along its foward vector for a while before it starts to go up in the direction it is facing. I can pitch the plane so its thrust vector is vertically up yet it will take a while to slow down on its old foward vector before it starts to go up in its new direction. Like i said, as if its to heavy. (i bit like a car drifting)
All forces and torque are local, ive checked and double checked that. I played with masses, friction, gravity, thrust and my equations but no matter what i do, i end up with the same problem.
What i have noticed is, on this site on the downloads page, links page and video page there are no flight simulations, mostly cars ETC.
So... am i just barking up the wrong tree or am i deffinatly doing somthing wrong.
Thanks
Andy