NGD SDK 2.0 AND VB 6 with DX8

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NGD SDK 2.0 AND VB 6 with DX8

Postby MickeyIII » Fri Jan 29, 2010 8:02 pm

Hi,

I'm just getting started with the latest Newton SDK 2.0. I remember that the old 1.53 version has a wrapper for Dark Basic Professional users(like me!) and one for Visual Basic 6.0. Right now, I can only find the one for DBPro, as it's on TGC's (The Game Creators) forum in a post, but I can't find the one that I used to have for VB 6.0. I now have Windows XP Home Edition on this computer, along with another partition with Windows 98 SE for older games to actually work on like Mechwarrior 3 and Mechwarrior 3 Pirate's Moon. I'm also using the DirectX 8 Reference for VB 6.0 and was wondering if that's how it's done for the Newton Game Dynamics SDK 2.0 dlls...I noticed the dlls show up when I click on Project/References/Browse and I navigate to where I unzipped the Newton Game Dynamics SDK 2.0.

Do I have to add each component that I need for the game individually? Or is this the wrong way to do it. It's been so long

So basically, if someone could tell me if the newest version will work with VB 6.0 or not?
If so, how?
If not, where can I look on the web to get the old version or find the actual wrapper for it?

Thanks,

MickeyIII
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Re: NGD SDK 2.0 AND VB 6 with DX8

Postby JernejL » Sat Jan 30, 2010 12:20 pm

The old 1.53 wrapper has to be upgraded for newton 2 before it will work, i'm not sure who wrote and / or maintains that.
Help improving the Newton Game Dynamics WIKI
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Re: NGD SDK 2.0 AND VB 6 with DX8

Postby MickeyIII » Sat Jan 30, 2010 1:01 pm

Thanks for your help, and as I was browsing this site, and the wiki, I realized that it will work with vb6 and up, but most of the samples and tutorials are in c++. So before I start using Newton, I think I'll finish getting the hang of DirectX 8 in VB6 and work my way into VC++ 2008 Express Edition. Then I'll use VC# 2008 Express Edition with XNA 3.1 to program Games for Windows when I have enough money to build my newer desktop computer. In between VB6 and VC++ 2008 Express Edition, I'll whip out my copy of DBPro along with the free Newton 1.53 Wrapper (they call these things plugins), and Dark AI
and Dark PhysX (Yeah, that's right, the nVidia PhysX) plugins, and build on that sense that's a little more intermediate, yet limiting in what commands are offered and how they function. Then, when I use C++, it's a toss up for Newton and PhysX, which I can get the PhysX SDK now that they approved my developer account, but I'm not sure which is more appropriate for games such as Mechwarrior Like Games and hardcore Flight Sims...I find PhysX great for games and Hardware Physics, but it's so limiting, from what I've seen so far, compared to Newton...At least Newton, according to a forum thread, has a "work-around" for flight dynamics, although it doesn't seem like it's designed for that, but I don't care what things are designed to do, just what they can do!

Thanks Again,

MickeyIII

Edit: Never mind. I found what I was looking for! I did a search for vbNewton and it turns out a DIFFERENT person made a wrapper for VB6 that simply uses the Newton.dll and Paul Dahuach's vbNewton.dll. Then he included two Modules:
1. mdlNewton.bas
2. mdlNewtonCallbacks.bas
So I'm satisfied, for the time being, and now I just need to find the documentation, and hopefully some tutorials, for this. Yaaayyyy!!!!!!
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Re: NGD SDK 2.0 AND VB 6 with DX8

Postby coimbra79 » Thu May 26, 2011 4:45 pm

finally i've a mate!
im using vb6 too...
I've an advanced graph-engine 'coiAxis' using NGD, i use vbNewton.dll & modules.bas... I fixed some bugs into the bas modules, some 'long' variable declared as integer, or some missing array type. I wrote & tried for all the NGD functions, but not all funcions into wrapper working correcty as: all newtonVehicle (old for the newest versions of NGD), CompondCollision, Bouancy and other now i dnt remember...
I hope to see U againt in this forum!

giuseppepiscitello@hotmail.it

REG!
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Re: NGD SDK 2.0 AND VB 6 with DX8

Postby MickeyIII » Fri May 27, 2011 3:04 pm

Wow...been so long since I posted here that I forgot it exists...oops!

Anyway, I've built a new gaming machine for under $1000, an AMD Hexacore 2.8 GHz, Geforce 450 1024 MB, 4 Gigs of Memory, etc..., so I now have Windows 7 Home Premium, and because I went to Capitol Area Technical College for classes on getting my A+ Certification, and then taking a Windows 7 Networking Class, I've gotten many free things from Microsoft, such as all of Windows XP and all of Windows 7, and Visual Studio 2008 Pro, I have been messing around with C++ and DGDK (Dark GDK from the Game Creators) and I'm quickly finding out that even the Dark GDK isn't all that great...plenty of tutorials from the game creators though, just no powerful enough...

I would like to use VB 2008 Pro and not worry about the messy Windows 7 "way" of installing VB 6, so I will post back when I do a little research on this...I just wish there was a PhysX Wrapper for Visual Basic sense I now have an nVidia Geforce card with Hardware PhysX and DirectX 11, but I don't think it's out there. Plus there aren't many tutorials / info out there about Visual Basic and Gaming...at least after VB 6 there isn't...
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