Hi,
I am trying to use MogreNewt to create a sceneeditor kind of tool. I am using Ogrestudio (which has Newton 1.53) with Newton. I ran into the following issues -
1. A compound collision object placed on the floor (a mesh with Treecollision) penetrates through the floor if more than 1 items were stacked.
2. Most of my items(except the floor) have been created using compound collision created with convex hulls which were created by John Ratcliff's convex decomposition. An item falling down on another item sometimes pierces thru the items on the floor.
-> I tried adding material pair for the contactcallback between the 2 items. But the penetration remains.
3. An object placed on a floor takes a long time to settle down. i.e. takes a long time to come to a stable position from the initial position. Is this something to do with the NewtonUpdate timer/ticks?
Any clues/ideas/pointers to solve these queries is greatly appreciated.
Thanks in advance,
Cyrus