UserData for ForEachBodyInAABBDo

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UserData for ForEachBodyInAABBDo

Postby Carli » Tue May 25, 2010 11:13 am

Hi,

i would like to have a userdata in ForEachBodyInAABBDo.
i made a workaround with a global variable that represents a stack (for recursive finding) etc., really hacky and I would like to write it as a clean code
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Re: UserData for ForEachBodyInAABBDo

Postby Julio Jerez » Tue May 25, 2010 2:17 pm

Ha Ok, next version.
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Re: UserData for ForEachBodyInAABBDo

Postby JernejL » Tue May 25, 2010 4:47 pm

That was ALREADY added.. in newton 2.0.. i think it was in 2.15 or so.
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Re: UserData for ForEachBodyInAABBDo

Postby Julio Jerez » Tue May 25, 2010 5:36 pm

Oh yes I just looked at the prototyope

void NewtonCollisionForEachPolygonDo (const NewtonCollision* collision, const dFloat* matrix, NewtonCollisionIterator callback, void* userData);
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Re: UserData for ForEachBodyInAABBDo

Postby JernejL » Tue May 25, 2010 6:00 pm

He meant this one:
NEWTON_API void NewtonWorldForEachBodyInAABBDo (const NewtonWorld* newtonWorld, const dFloat* p0, const dFloat* p1, NewtonBodyIterator callback, void* userData);
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