Hi,
I need some additional joints and wonder how to implement them.
What is the general way to implement a user joint?
Do I just have to implement some AddForce calls in a Joint Callback?
I need the following things:
- A Basement/Root joint for plants and buildings that I don't want to integrate into the scene itself (tree choping, new buildings?)
- A Joint that just pulls one body to the other without affecting the other one (i know, unrealistic, but it's wished for my game engine)