Newton Game and vb6

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Newton Game and vb6

Postby coimbra79 » Sat Jul 03, 2010 7:50 am

I am a VB6 programmer, using NGD, there 's someone else?
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Re: Newton Game and vb6

Postby JernejL » Sat Jul 03, 2010 10:47 am

I didn't think you could use newton with VB6, does vb6 even support CDECL calls & callbacks?
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Re: Newton Game and vb6

Postby coimbra79 » Mon Jul 05, 2010 1:51 pm

Delfi wrote:I didn't think you could use newton with VB6, does vb6 even support CDECL calls & callbacks?


way not?
vb you understand?
callbacks are effectively my biggest boulder using NGD with vb6...
but i can use callback (i use command 'AddressOf'...) it's work!
wath are CDECL instead?

sometime Jerez tellme 'look at samples sdk...', but i somethink dont understand (eg stranges '*' into functions parameters on variables declaration), but i know this is not a programming forum, so i read and try more and more translating from yours c++ sdk samples
this is why I ask if anyone besides me knows vb and use it to plan NGD ... one hand washes the other (we say in Italy)!

this is coiAxis*, my graphical engine,I started a few days to implement the functionality of NDG, and this is a very first result, which for me means a lot!

http://www.youtube.com/watch?v=TdHKLYeb8lM
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Re: Newton Game and vb6

Postby Stucuk » Mon Jul 05, 2010 6:15 pm

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Re: Newton Game and vb6

Postby JernejL » Tue Jul 06, 2010 3:17 pm

Stucuk wrote:CDECL.

cdecl is not stdcall, from what i heard vb6 only supports stdcall and newton is cdecl, as a matter of fact a coder has pointed out this as a problem with using newton in vb6 a few years ago.
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Re: Newton Game and vb6

Postby Julio Jerez » Tue Jul 06, 2010 4:17 pm

As I remember Walaber was using Visual Basic back whne he wrote the DarkBasic wraper, so I do no knwo hoe he managed to do the integration,
I think he encapsulated all the function in a C file that was stdcall and from there he made calls to dark basics, similar to what I did when I did teh Game studio plugin.

Done right you can wrap the complete engine, bu you need to write an C project that link to the newton licrary. It can no be direntel intefaced form Basic to teh Newton DLL
it have to be Basics->Glue C project with stdcall->NewtonLibray.

you can probably write a Perl, Pithon or Yacc script to do the converison automatically.
that is how I made the Iphone port, it a Yacc/Lexx cscrip that take teh Newton Header and create an ojective C header.
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Re: Newton Game and vb6

Postby coimbra79 » Tue Jul 06, 2010 7:39 pm

:wink: understood! Thanks to everyone for the wide intervention
I have not ever stop at nothing ... I'm sure I will manage it this time too.
to work!
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