ragdolls :/

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ragdolls :/

Postby Overhertz » Tue Feb 15, 2011 3:44 pm

how to create ragdolls in latest newton? also on this subject will it be possible/is it possible to move a specific bone to a specific coordinate, i currently am using a system which will morph an animation for bone locations etc, so i'd like to create the model as a permanent ragdoll, the animation system will give locations of where all bones should be, then i'd like newton to try put the bone(s) in the position(s) i set, so for example if walking and 1 leg hits a box and cant move, it will stay behind the box, so then in this case i can write a procedure to handle such situations where the character will lose balance and allow a trip/fall over style ragdoll

another example being a character falling, a landing on feet animation, newton putting the force onto the ragdoll so when he lands if the character was falling from high the force would be high and would bend over or whole body hit the ground (again a procedure would check this and if too much damage on body parts, the character would of just died, else the system would provide newton movement locations for standing back up and so on).

any help will be great, thanks.
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Re: ragdolls :/

Postby KingSnail » Sun Mar 13, 2011 4:58 pm

It seems that the ragdoll functions are commented out in the latest Newton 2.0
I am predicting that they will work again in 3.0
Working on an MMORPG powered by Newton Dynamics.
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