A place to discuss everything related to Newton Dynamics.
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by Ultime Alex » Tue Apr 26, 2011 3:48 pm
Hi all
I work on a fight game with Ogre3d 1.7, OgreNewt and Newton 2.24.
To detect collision when one character hits another, i use some CollisionPtr. Those CollisionPtr are moved with setPositionOrientation to follow the bones of skeletons.
After searching on forums, it seems that a collision can't be detected when positions and/or orientations are setted on each frame.
My own tests show that the problem is met for collisions between manually moved bodys only (manually moved bodys + newton moved bodys is detected)

How should i detect collisions for my project ? Do an alternative exist ?
Thanks for helping me

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Ultime Alex
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by PJani » Fri Apr 29, 2011 11:42 am
instead of setPositionOrientation use Kinematic Joint from JointLibrary
| i7-5930k@4.2Ghz, EVGA 980Ti FTW, 32GB RAM@3000 |
| Dell XPS 13 9370, i7-8550U, 16GB RAM |
| Ogre 1.7.4 | VC++ 9 | custom OgreNewt, Newton 300 |
| C/C++, C# |
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PJani
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- Posts: 448
- Joined: Mon Feb 02, 2009 7:18 pm
- Location: Slovenia
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