A place to discuss everything related to Newton Dynamics.
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by PJani » Fri Aug 19, 2011 11:38 pm
recently I started thinking how to make world like sphere, where you allways point with feet to center of gravity force and in the same time make world feel like it is flat, but still round, like planets. so I brainstormed and I tought what if I make flat world which would repeat each time I make full 360 round the fake planet.
Anyway how would be this possible in newton to implement? so when object goes past boundery of world it jumps to another side, without any hickups of joints or speed, interia loss. any idea?
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PJani
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by JernejL » Sat Aug 20, 2011 4:03 pm
Why not Just use an actual sphere-shaped world? it would work pretty OK, except that your world artists would want to stab you in the face
You could also use traditional world and segment it to wrap around.
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JernejL
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by PJani » Sat Aug 20, 2011 5:48 pm
Huh i considered that but, my world is actually made out of blocks(no i am not making MC clone...

) so sphere would work if there was no blocks or "sharp" edges.
| i7-5930k@4.2Ghz, EVGA 980Ti FTW, 32GB RAM@3000 |
| Dell XPS 13 9370, i7-8550U, 16GB RAM |
| Ogre 1.7.4 | VC++ 9 | custom OgreNewt, Newton 300 |
| C/C++, C# |
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PJani
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by JernejL » Sat Aug 20, 2011 7:24 pm
I suggest you build world out of slightly curved hex cube pieces, and then arrange them as a sphere, that sounds like the best method to me.
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JernejL
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by PJani » Sat Aug 20, 2011 8:00 pm
Ej hvala

. Thank you! I didn't expect such comprehensive answer and so fast

. I will look in to it.
| i7-5930k@4.2Ghz, EVGA 980Ti FTW, 32GB RAM@3000 |
| Dell XPS 13 9370, i7-8550U, 16GB RAM |
| Ogre 1.7.4 | VC++ 9 | custom OgreNewt, Newton 300 |
| C/C++, C# |
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PJani
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- Posts: 448
- Joined: Mon Feb 02, 2009 7:18 pm
- Location: Slovenia
by JernejL » Sun Aug 21, 2011 6:52 am
Ni za kaj / you're welcome

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JernejL
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