A place to discuss everything related to Newton Dynamics.
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by RemSpam » Wed Feb 08, 2012 11:03 am
In my app I want to implement a simple collision detection without physics. That means that I have a scene consisting of meshes. And I want to move meshes into different positions (using mouse) avoiding inter penetration of objects and allowing sliding of objects.
Is it possible to implement such algorithm using Newton with non-convex meshes? If so, what is the best strategy to implement this?
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RemSpam
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by jiandingzhe » Mon Feb 27, 2012 9:07 pm
You can use the collision system alone.
Non-convex shapes requires much more complicated math tricks. You may create non-convex shapes using a combination of several convex shapes. Newton supports that.
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jiandingzhe
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