A place to discuss everything related to Newton Dynamics.
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by ianhfar » Thu Jan 12, 2012 12:38 pm
How do a I stop my level ( a collision object ) moving when a object collides with it.
I have tried setting the level object's mass to a large number, but it still reacts to a collision with a almost massless object.
is there any way of fixing an object but obviously allow it to receive collisions.
Last edited by
ianhfar on Fri Feb 03, 2012 7:19 am, edited 1 time in total.
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ianhfar
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by Julio Jerez » Thu Jan 12, 2012 1:42 pm
you can do everything you want, but setting the mass like that will not help.
what are you doing?
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by ianhfar » Fri Feb 03, 2012 7:20 am
I was using compound collision with a large mass set. I set this mass to infinite eg. '0' and this fixed the problem.
BUT, the proper fix is to use Tree collision for my static level ( world) object.
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by Julio Jerez » Fri Feb 03, 2012 11:26 am
I do not understand the question, can you rephrase it?
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by goaesco » Tue Feb 28, 2012 2:05 am
I was using compound collision with a large mass set.
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by Julio Jerez » Tue Feb 28, 2012 9:23 am
that is not a good idea. lareg masses craete poor converge in teh solver.
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