Yezide wrote:Testing it some more I got some other issues:
- Loading serialized data does not work (seeing now that it is commented out, will this be fixed soon you think? I need it for the map format to work).
yes that is very broken now because o fteh collison instance.
Yezide wrote:- Collision response is more bouncy than in Newton 200, is there some additional param I must set, or this is just something that is not yet implemented?
that does not sound good, they is a bug in the solver that on occasion add energy to the collision responce.
I kept saying I am going to debuget it, and fix it but Ther are so many issue that I kepp delegation that.
It is possible to show a vidio of the behavior in core300, and the same behavior with core 200.
that can give me an idea of what to look for.
also what shape are you using?
Yezide wrote:Apart fro that and the collision collide it woks nicely though, but I will have to go back to 200 until the above is fixed.
I start teh implementation of teh collsioncollide this morning, I added the unit test, and changed the prototype,
but I have not un commnet teh funtion an dmade teh changes so tah it work with intances, inetad of collisions.
I would no uing the collision clllide continues, because if it is commnet it will not work.
bascially is is probably casting and instance to a collision, an for some reason sometime the call works, and some time it just crashes really bad.
I think I will have collison collide ready tomorow morning.