I'm planning to release a commercial product this summer and need to compile Newton on Mac. Here is what I am doing:
1. Include the following files in main header file:
"coreLibrary_300/source/newton/Newton.h"
"coreLibrary_300/source/core/dg.h"
"coreLibrary_300/source/physics/dgPhysics.h"
2. Add all .cpp files into the project from the following locations:
"coreLibrary_300/source/newton"
"coreLibrary_300/source/meshUtil"
"coreLibrary_300/source/core"
"coreLibrary_300/source/physics"
Here are the errors Xcode 4.3.1 produces:
And a bunch more in dgtypes.h:
Thanks in advance for your help.