A place to discuss everything related to Newton Dynamics.
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by Crashy » Fri Jun 08, 2012 10:36 am
Hi,
I've modified newton 3 to have get working, with a few little things still unimplemented, but it seems to work quite good with my project.
Is it possible to submit the changes I've made and if so, how?
Thanks.
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Crashy
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by Julio Jerez » Fri Jun 08, 2012 1:04 pm
you can make a SVN patch.
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Julio Jerez
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by Crashy » Mon Jun 11, 2012 8:26 am
I've made the svn patch, but how do I submit it? I cannot find a way to do it on the google code page.
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Crashy
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by Julio Jerez » Mon Jun 11, 2012 8:29 am
put it in some download site and I get it.
also make sure you got teh lkate I made lot of check in this weekend.
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by Crashy » Mon Jun 11, 2012 8:33 am
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Crashy
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by Julio Jerez » Mon Jun 11, 2012 9:32 am
Like I said you have to get sink to the latest svn version and them mak eteh tach.
I try to merge but SVN sat that teh patch is updated, and report lots of conflitt
can you sync to svn and make it again?
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by Crashy » Mon Jun 11, 2012 10:07 am
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by Julio Jerez » Mon Jun 11, 2012 10:19 am
Ok it is applied and checked in.
I do not have a demo to test it, di you test it.
In the funture I will write a more advance buayacy demo, thsi ine is too simple and it do no do any attend to calculate friction generated by a a volume of water being displaced.
what it does a a chessy damping that nee lot of tweaking.
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by Crashy » Mon Jun 11, 2012 10:32 am
It seems to work fine, although not implemented for all collision primitives and with 0(null ptr) passed as the first argument(the pointer to function to get the user id of the collision) of the buoyancy callback.
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