player controller vs trigger volumes

A place to discuss everything related to Newton Dynamics.

Moderators: Sascha Willems, walaber

player controller vs trigger volumes

Postby tod » Sun Jul 08, 2012 5:50 am

I just realized that my player collides with my water trigger volume. I'm using Newton 2.29.
Can someone confirm this? Is this fixed? Are there any workarounds?

On a related note, I tried setting a material to my player body with the hope of disabling collisions on the Player/Water material pair, but that did nothing, I guess because the player body seems to be wrapped in another cylinder. Is it impossible to set materials for the player?
tod
 
Posts: 29
Joined: Thu Mar 04, 2010 4:39 pm

Re: player controller vs trigger volumes

Postby tod » Sun Jul 08, 2012 2:39 pm

Code: Select all
   NewtonCollision* c1 = NewtonBodyGetCollision(body);
   if(NewtonCollisionIsTriggerVolume(c1))
   {
      return 0;
   }


Adding this to both prefilter callbacks eliminates collisions with trigger volumes. No idea yet how I will be able to actually trigger an event though.
tod
 
Posts: 29
Joined: Thu Mar 04, 2010 4:39 pm


Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest