A place to discuss everything related to Newton Dynamics.
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by Julio Jerez » Wed Jul 11, 2012 11:32 am
world size is another change in newton 3, it is now open world, as opposed to a finite world in previuos versions
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Julio Jerez
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by carli2 » Wed Jul 11, 2012 11:38 am
The current problem is that I create a box with 10000x1x10000 and mass 0, but objects are falling through it.
But the objects are also falling through the compound collision which i create with NewtonCreateCompoundCollision, NewtonCompoundCollisionBeginAddRemove, NewtonCompoundCollisionAddSubCollision and NewtonDestroyCollision.
It all worked before and the only thing I changed was removing the setworldsize call and updating the createcompound behaviour.
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carli2
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by Julio Jerez » Wed Jul 11, 2012 12:19 pm
since you are having so many problem with core 300, can you try some thong eassies first.
Try placing a small box on top of the large box, see if that works, there is a demos like that in thie tutorial, whis is in teh SDK and is convered to core 300
http://newtondynamics.com/wiki/index.ph ... gid_Bodies
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Julio Jerez
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