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by pr0t0z » Fri Jul 20, 2012 3:30 pm
The problem is pretty much described in the subject.
I have a slider joint, 2 bodies and i need them to stop moving when the base piece collides with the moving piece body.
I've made a quick search but didn't find the answer to my problem. The only solution that comes to my mind right now is to set a usercallback function to restrain motion upon meeting a certain condition, but isn't there a built in option to make the joint obey body collision physics?
Cheers
Carlos
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pr0t0z
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by Julio Jerez » Fri Jul 20, 2012 5:44 pm
void NewtonBodySetJointRecursiveCollision(const NewtonBody* const bodyPtr, unsigned state)
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Julio Jerez
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