Marc's Character Controller

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Re: Marc's Character Controller

Postby pHySiQuE » Sat Jul 21, 2012 4:42 pm

I finally sat down to try this, and can't find an executable. You seriously expect people to integrate your code themselves before even trying it?
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Re: Marc's Character Controller

Postby Marc » Sat Jul 21, 2012 5:54 pm

pHySiQuE wrote:I finally sat down to try this, and can't find an executable. You seriously expect people to integrate your code themselves before even trying it?

No. That's why there is an executable I linked to in the 2nd sentence of my initial post. ;)
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Re: Marc's Character Controller

Postby pHySiQuE » Sat Jul 21, 2012 6:54 pm

I tried that. All it did was unzip a lot of media files. I didn't see a program to run anywhere.
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Re: Marc's Character Controller

Postby Julio Jerez » Sat Jul 21, 2012 7:03 pm

yes i did not see any exe either.
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Re: Marc's Character Controller

Postby Marc » Sat Jul 21, 2012 7:50 pm

That's odd. I just tried it myself, downloaded the walkover2_setup.exe and after extraction, there is an update.exe there in bin\ a walkover2.exe . Why don't you have that?

After extraction I have 2679 files and their size together is 188.452.379 bytes.
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Re: Marc's Character Controller

Postby Sweenie » Sun Jul 22, 2012 2:32 am

Just tried it. Very nice controls. Responsive and smooth.
The game reminded me a bit of Minecraft :)
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Re: Marc's Character Controller

Postby Julio Jerez » Sun Jul 22, 2012 7:45 am

Oh I see, I upacked to a forder an dI see the udate.exe. I test an dit does works yes.
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Re: Marc's Character Controller

Postby Julio Jerez » Sat Oct 13, 2012 1:03 pm

I am resurrecting this because now I am doing teh player controller
I got this archive Current Version:
https://dl.dropbox.com/u/103286/temp/MNewtonCharacterController20120721.7z
Is this your latest version?

The new controller will be added to teh joint library and it will be a Kynemcatic body, I see that you is also some kind of kynematic body.
The controller will also use a Pre and Post listener as manager to to semmless interact with the world.

I will study yours and see what I can use to make the Newton controller.
Please tell me if you have anything newer.
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Re: Marc's Character Controller

Postby Julio Jerez » Fri Oct 19, 2012 11:56 am

Ok guys I just check in the first pass at the player controller.

It is still a work in progress, and bu no means it is complete.
I look an Mark controller, and I have some ideas, I also took the essence of the Joint Player controller and move to this new controller.

It is a Kenematic body, as oppose of all previus newton controllers.
It is a Plugin controller. Bascially is use the new Prelisnere and Poslisners engine functionality, the client application can subclass teh base controller and extended

at the momenet it is a single shape controller, but that will chnage to a muti shape contreller, like the controller in core 1.5
basically it will be a thin capsule, and a cylinder shape body floating at the stair step high.

it will interat with othe bodes, by a pplyin contrel impulse.
other bodiss will interat wit the player.


This weeknd I will polish the move function to be more encapsuled, and to eliminate some unwanted jumps effect. but this prove of comsect shows stable and smooth it is.

if you gus test it, teh "C" ket toggle between first and third person views.
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Re: Marc's Character Controller

Postby FSA » Sat Oct 20, 2012 11:02 am

Where can I test it?
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Re: Marc's Character Controller

Postby Julio Jerez » Sat Oct 20, 2012 11:59 am

download core 300 from SVN, ther si a demo in the sandbox

plase see if this is along teh line you like, also post you commnet and feature you would like to see.
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Re: Marc's Character Controller

Postby FSA » Sat Oct 20, 2012 6:54 pm

OK. Can you give me the link to SVN? I hope it will work with tortoise.
Tank you :)
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Re: Marc's Character Controller

Postby Julio Jerez » Sat Oct 20, 2012 7:01 pm

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Re: Marc's Character Controller

Postby belfegor » Mon Jan 14, 2013 9:15 am

@Marc
Have you done some updates for controller?
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