A place to discuss everything related to Newton Dynamics.
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by FSA » Mon Nov 12, 2012 7:42 am
Sorry. I give you a link today evening

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FSA
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by FSA » Mon Nov 12, 2012 2:26 pm
naaaa. Something is wrong with the renderer... I will try to fix that...
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FSA
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by FSA » Mon Nov 12, 2012 2:33 pm
The fault is not laying by me^^. The playercontroller doesn't work in relase build. It stays on 1|1|1 and dont move...
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FSA
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by FSA » Mon Nov 12, 2012 2:43 pm
The player position is this:
1.#INF
1.#INF
1.#INF
It's matrix:
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0.383 0.000 0.924 0.000
-0.000 1.000 0.000 0.000
-0.924 -0.000 0.383 0.000
1.#IO 1.#IO 1.#IO 1.000
(Get from NewtonBodyGetMatrix(...))
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FSA
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by Julio Jerez » Mon Nov 12, 2012 3:01 pm
look it up it does work in release. There must be a bug somewhere.
the demos are all release.
the transformation matrxi is set in this file: ..\packages\dCustomJoints\CustomPlayerControllerManager.cpp
line 380
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// set player velocity, position and orientation
NewtonBodySetVelocity(body, &veloc[0]);
NewtonBodySetMatrix (body, &matrix[0][0]);
you cna set a break point and see what is making illegal.
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Julio Jerez
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by FSA » Mon Nov 12, 2012 3:17 pm
I will look at it. But the strange thing is that it works in debug mode.
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FSA
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by Julio Jerez » Mon Nov 12, 2012 3:35 pm
if the demo runs in debug, then you can send it to me.
does if has code?
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by FSA » Mon Nov 12, 2012 3:50 pm
>does if has code?
What?
Here the link. Just start the EXE. Press C to toggle CCM. 1 = ON 0 = OFF
CCM only ON on picked bodys(press L-Mousebutton)
https://www.dropbox.com/s/hcgjslimgb0km ... _Julio.zipYou need Diretcx June 2010 SDK/runtime.
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FSA
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by Julio Jerez » Mon Nov 12, 2012 4:04 pm
Ok I will try it out tonight.
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by FSA » Tue Nov 13, 2012 2:13 pm
Small question: How can I reduce the jumping of a body when it falls to the gournd? It looks like it's just a table tennis ball

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by FSA » Tue Nov 13, 2012 3:14 pm
have test it in release mode another time. The values in CustomPlayerControllerManager.cpp:
Velocity:
5.23636e+012
-100
8.51689e+013
Matrix.m_posit
6.31885e+012
-31.3856
1.02775e+014
Velocity is read after line 394. m_posit ist read in line 228 right after NewotnBodyGetMatrix. SOmethong is wrong in releaseDLL build.
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FSA
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by Julio Jerez » Tue Nov 13, 2012 3:33 pm
letter123 wrote:Small question: How can I reduce the jumping of a body when it falls to the gournd? It looks like it's just a table tennis ball

I have not run the test yet, I was solving anoteh bug.
what do you mean jump of the body? when the body lands it shoudl no does not jump at all.
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by FSA » Tue Nov 13, 2012 3:55 pm
No problem. I have to fight with the release problem now ^^ Any idea? I dont get that...
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by Julio Jerez » Tue Nov 13, 2012 4:06 pm
I will do that when I test the demo you sent me. I did not have time last night.
I asume the problem will also happens if I use the release libraries in the test.
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by FSA » Tue Nov 13, 2012 4:15 pm
Do you need the sourcecode? It's not included yet

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