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by JoeJ » Sun Dec 23, 2012 5:11 pm
bove points will move along the 'dir' vector, until they meet at a plane which have the normal 'dir', and a position somewhere between p1 and p2.
That's why you need 3 Rows with orthonormal directions to do a point to point constraint.
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JoeJ
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by SilentAssassin21 » Sun Dec 23, 2012 5:20 pm
JoeJ wrote:bove points will move along the 'dir' vector, until they meet at a plane which have the normal 'dir', and a position somewhere between p1 and p2.
That's why you need 3 Rows with orthonormal directions to do a point to point constraint.
thats why i need 3 rows ? i mean , this is what i want , for these 2 points to meet
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SilentAssassin21
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by JoeJ » Sun Dec 23, 2012 5:57 pm
Yes, if you have 3 rows with 3 orthonormal directions, p1 and p2 will meet at the intersection point of those 3 planes.
If you have only one row, p1 and p2 will not meet at a point, only at a single plane - guite unpredictable - like a ball that you can move along the floor plane, but you can't lift it up.
If you have only two rows with directions like x and y axis of parent body, the child body is free to move at the infinite parent z axis line.
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JoeJ
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