A place to discuss everything related to Newton Dynamics.
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by carli2 » Sat Feb 23, 2013 9:31 am
- Code: Select all
void dgBody::AddBuoyancyForce (dgFloat32 fluidDensity, dgFloat32 fluidLinearViscousity, dgFloat32 fluidAngularViscousity, const dgVector& gravityVector, GetBuoyancyPlane buoyancuPlane, void* const context)
{
_ASSERTE (0);
Same with the Inverseforce calculator.
In newton 2 everything worked fine.
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carli2
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- Posts: 157
- Joined: Thu Nov 10, 2011 1:53 pm
by carli2 » Sat Feb 23, 2013 9:36 am
Do I have to workaround that and implement the BuoyancyForce by myself or will you fix that within a few days?
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carli2
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- Joined: Thu Nov 10, 2011 1:53 pm
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