The new player controller(use playerControllerManager)performed well with convexhull and othet prime rigidbodies,
however, it seems that player controller may have some problems dealing with tree collision objects.
Prevously, I used a thin box,which also initialized as tree mesh collision body , to act as floor, and player controller stuck a half into the floor.(Sorry Julio, at that time I thought it
was coordinates problem and wasted you a lot of time discuss this with me)
Now, I replace the old thin-box floor with a plane mesh. As a result, player controller fall straight through the floor...

Is there anything wrong?