A place to discuss everything related to Newton Dynamics.
Moderators: Sascha Willems, walaber
by collerblade » Mon May 20, 2013 4:53 am
hi
solunds a good idea to work 2geter, but my project is only a hobby, so "commertial application" is not yet in plan. Other problem is, that im writing my project in pascal, so i can use only published dll functions. If u can compile me a dll with about 10 functions (crate, destroy, add tire, steer, accelate, break, get tire matrix), I would be very happy.
How do u hide bodies? I cant hide them in my car implementations.
-
collerblade
-
- Posts: 88
- Joined: Mon Apr 05, 2010 12:09 pm
by Julio Jerez » Mon May 20, 2013 7:18 am
Oh can you compiled C++ code?
the bodies are not hidden, they are implicit bodies that are part of the vehicle.
how di you get the engine to work in Parcal but no the joint library, you need to convert the new stuff to Pascal as well
it is not that hard, it is just a couple of functions for tree managers (player, triggers and vehicles)
-
Julio Jerez
- Moderator

-
- Posts: 12426
- Joined: Sun Sep 14, 2003 2:18 pm
- Location: Los Angeles
-
by collerblade » Mon May 20, 2013 7:59 am
No i never compiled newton. There was a jointlibrary.dll (in newton 2XX). It was tricky to call c++ methods, but not as hard as compile the whole library.
I spent 2 hours to try this to make work wih gcc, but it keeps dropping millions of errors and warnings.... hate c++. So unnatural

(at least for me). But im not giving up (yet)

Multibodycar:
I tried to give higher torque to my tires, but the car goes crazy, couz of tire differentals. Do u travel some torque from 1 tire to another (on the same axis)?
-
collerblade
-
- Posts: 88
- Joined: Mon Apr 05, 2010 12:09 pm
by collerblade » Tue May 21, 2013 5:34 am
Finaly i made some progress, the new visual studio worked fine. But. There is 2 car "basic car" and "high performance supercar" (witch is a raycast car). Are u talking about the basic car?
Basic car:
On your test scene, the car can accelate to about 160km/h. Thats good. I assume its 60hz. But it was the same in 3.05. I dont see any difference!
-
collerblade
-
- Posts: 88
- Joined: Mon Apr 05, 2010 12:09 pm
by Julio Jerez » Tue May 21, 2013 6:30 am
Is the "basic car" what do yo umean it is the same as in 3.05
yes it is, that car is not a ray car car, it is a mutibody car.
The super car is the same demo, later when I come back you work on the car I will make more elaborated.
-
Julio Jerez
- Moderator

-
- Posts: 12426
- Joined: Sun Sep 14, 2003 2:18 pm
- Location: Los Angeles
-
Return to General Discussion
Who is online
Users browsing this forum: No registered users and 0 guests