Slick wrote:if the simulation is updated at a constant timestep which I think is how a lot of people do it do you then still have to use timestep in force calculations?
Better yes, but it depends on use case. I recommend to try the examples i gave. Then you'll get used to it.
1. Make some bodies with different masses move at equal constant speed sideways, while they are still under influence of downwards gravity.
2. Make them follow a mousedriven target as responsive as possible.
... that's some good training and helped me a lot.
You learn something about controlling bodies at will, and you'll face a problem like:
I want to have my body at some position the next frame, and the next frame happens exactly at: now + timestep,
so i need to use the value of timestep somehow.
If you already have force calculations set up and worry there's something wrong,
simply multiply (or divide) your force factors by your current timestep so that nothing changes in simulation, even if you change the timestep.
You can use hand tuned constants and ignore timestep as it is constant, yes.
But you may wanna change simulation rate somewhen in the future, and more important:
You do more trial and error and have less understanding.