For hinge i have 3 linear rows for point to point,
1 angular row to limit twist,
1 angluar row for a plane constraint
1 angular row to limit hinge angle
1 angular row for powering
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7 rows... oops sorry! (If i remember right you need one row less for your hinge, so i may change that...)
Same for the experimental super joint:
3 powered angular rows,
3 powered linear rows
1 linear row for distance limit
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7 rows
So my request was result of lazy constructor updating,
i reserved enough rows to play around, but did not fix that number afterwards.
Sorry and forget about it

Also, for powered ragdoll i submit only rows if their limit is violated,
meaning that powering will try to avoid hurting limits, so in practice >90% of the time
only 6 rows will be submitted, for both hinge and cone twist.
My ik solver uses a threshold to keep the power target some degrees away from the limits in any case.
Julio Jerez wrote:Maybe after I am done with the thong I am doing now, I can add that function to the use joint so that you can call to see if the matrix is ill condition. kind of like a debug code for joints.
What i'd put above that on my personal wish list is your powered rotation joint idea.
I think i'll get soon the first real problem with my 3 angle technique.
At the moment i'm implementig a ankle controller based on research from robotics guys.
The idea is to control the com position by moving the 'center of pressure' constrained inside the foot support polygon.
I tried this on a simple two body inverted pendulum and it works very well - i can move com with maximum speed while keeping foot flat on the floor.
The problem is, to move the center of pressure, i need to set joint targets that will lead to a precise amount of torque.
My model works perfect with a stiff powered hinge, but the 3 angles cone twist starts to jitter badly using that.
The cone twist i use for ragdoll has to use low stiffness to stay stable, and i can't use hinge for ankles.
Maybe i can simply overpower the outpot from control algorithm and get good results.
I'll see but first i need to fix my math for a more complex model - i have trouble with joint - foot com offset and mass ratio other than 1:1...