First off is just compiling Newton itself.
Problem is, I'm on Windows.. But you only support MSVC? That's sad. I'm sure a lot more developers than me would like to compile Newton with MinGW.
That's my first request.
Second is a better C API. I took a quick look at the source and noticed some extern "C"{ which is good... But I recall trying to include Newton.h and there were a lot of undefined errors, mainly I think for structs which were need to be, but are not, typedef'd. That would be a simple fix. Also in the C tutorial I saw that a previous version was more C-friendly and (possibly other than the struct typedef) C++ features were introduced in a newer version. Not sure how hard it would be to expose a proper C API, but I think it'd be nice.
Most of the simple widely-used open source library projects are compatible with both C and C++ and I think Newton would benefit from this, as the only other real game player is Bullet - and that doesn't have a C API either.
"Think freetype, glfw, pthreads, openssl, SDL, GLEW, mpg123, libpng, enet, etc etc."
So to recap.
Please.
1. MinGW
2. C
Thanks. x}
