Sphere casting against a heightfield

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Sphere casting against a heightfield

Postby pHySiQuE » Thu Nov 14, 2013 3:43 am

I'm having trouble with my sphere casting code when a heightfield is intersected. The program either does nothing or crashes.

Before I do a complete demo and bug report, can I just ask if this should be working? Thanks.
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Re: Sphere casting against a heightfield

Postby Julio Jerez » Thu Nov 14, 2013 11:33 am

the cast code make no distinction between a terrain, collision tree or and use mesh after the face are collected.
do you have a test that I can run. The test should work on all meshes.
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Re: Sphere casting against a heightfield

Postby pHySiQuE » Thu Nov 14, 2013 1:19 pm

I do not have a test and don't have time to make one right now. It sounds like it is likely an error on my part. Thank you.
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