A place to discuss everything related to Newton Dynamics.
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by Bird » Mon Jan 20, 2014 8:21 pm
Hi Julio,
Looks like any call to NewtonCollisionIntersectionTest() fails if one or both of the bodies are Static types. Is that the way it's supposed to work or am I doing something wrong(hopefully)?
-Bird
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Bird
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by Julio Jerez » Mon Jan 20, 2014 9:45 pm
collision mesh do not collide with collision mesh yes. static object with convex collision (compounds and convex facility of shape) do generate contacts
I may add mesh vs mesh collision if the signed distance voxel space map I am working for soft bodied snow come out efficient enough.
but that is not close on the road map of features.
I am trying to close up the feature list of 3.xx so that I can start the Opencl version
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