NewtonCollisionIntersectionTest with Static bodies

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NewtonCollisionIntersectionTest with Static bodies

Postby Bird » Mon Jan 20, 2014 8:21 pm

Hi Julio,

Looks like any call to NewtonCollisionIntersectionTest() fails if one or both of the bodies are Static types. Is that the way it's supposed to work or am I doing something wrong(hopefully)?

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Re: NewtonCollisionIntersectionTest with Static bodies

Postby Julio Jerez » Mon Jan 20, 2014 9:45 pm

collision mesh do not collide with collision mesh yes. static object with convex collision (compounds and convex facility of shape) do generate contacts

I may add mesh vs mesh collision if the signed distance voxel space map I am working for soft bodied snow come out efficient enough.
but that is not close on the road map of features.
I am trying to close up the feature list of 3.xx so that I can start the Opencl version
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