NewtonMeshSimplify

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NewtonMeshSimplify

Postby Bird » Thu Jan 16, 2014 1:48 pm

Hi Julio,

Just a heads up that NewtonMeshSimplify currently has an assert that prevents it's use. No big deal if you're still working in that area but I thought I'd let you know if case you just forgot to remove it.

-Bird
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Re: NewtonMeshSimplify

Postby Julio Jerez » Thu Jan 16, 2014 2:42 pm

Ha thank you. I will verify what up with that.
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Re: NewtonMeshSimplify

Postby Bird » Sun Mar 02, 2014 1:31 pm

Hi Julio,

Any chance chance you look at this? I'm getting near the end of my project and need to know if I can support it.

Also I'm finding that NewtonCollisionIntersectionTest() doesn't seem to work if one the bodies was created by NewtonMeshApproximateConvexDecomposition(). I know you said it wouldn't work with collision trees but I thought it would work with compound bodies.

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Re: NewtonMeshSimplify

Postby Julio Jerez » Tue Mar 04, 2014 11:48 am

NewtonCollisionIntersectionTest() doesn't seem to work if one the bodies was created by NewtonMeshApproximateConvexDecomposition().


did I say NewtonCollisionIntersectionTest does no work with collision tree?.

If I did Maybe I misspoke, NewtonCollisionIntersectionTest will no work if the tow arguments are any combination of treecollision or scene collision, user collision or heighfield.
either of the tow argument can be any of those but not both

It should work with the output of a convex decomposition.
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Re: NewtonMeshSimplify

Postby Bird » Fri Mar 28, 2014 3:31 pm

Might not work for you because it doesn't deal with UV but I found a very fast and robust implementation in c++.

http://www.jsomers.com/vipm_demo/meshsimp.html

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