Android: crash on world update

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Android: crash on world update

Postby Slick » Tue May 27, 2014 6:55 pm

I am trying to get a basic app working on Android.

When I call dNewton::Update (m_timestep);

I get a crash. I built using -DDG_THREAD_EMULATION because I saw that might create a problem in another discussion.

Any thoughts on what I can look for?
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Re: Android: crash on world update

Postby AntonSynytsia » Wed May 28, 2014 3:22 am

I thought NewtonUpdate had two parameters: world_ptr and timestep.
Your has one. Maybe that's why it crashes. I don't know, just a thought.
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Re: Android: crash on world update

Postby Slick » Wed May 28, 2014 10:52 am

There are two interfaces to Newton I think. C and C++ style.

Today I am going to try adjusting the compile flags in case it is something to do with them. Other than that I'm not sure.
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Re: Android: crash on world update

Postby pHySiQuE » Fri Jun 06, 2014 11:55 am

Disable SSE.
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Re: Android: crash on world update

Postby Julio Jerez » Mon Jun 09, 2014 7:26 am

how do you guys test the Android? last time I checked you could no use C++, has that changed?
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Re: Android: crash on world update

Postby JoeJ » Mon Jun 09, 2014 10:16 am

Julio Jerez wrote:how do you guys test the Android? last time I checked you could no use C++, has that changed?


You can use C++ and communicate with Android by Java Native Interface, but you need to install a additional SDK (NDK = Native Development Kit).
See middle of this thread for some more details: http://newtondynamics.com/forum/viewtopic.php?f=9&t=8654
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