Well it is quite an early (very early) version

so don't expect much. I already did something before with some spaceships and planets but the code was getting too bloated (was not efficient and there were some comments everywhere of code that I used before that could still be useful) so I restarted everything 2 weeks ago with git (bitbucket & sourceTree) so that I have a backup and a history.
Now, I am focusing more on the ground thing and gameplay, so I am doing all the graphics and effects later

(as well as the terrain that I nearly finished a while ago. I used geomipmapping and tried to implement morphing without success)
I'll send you a link by PM when I willl have finished polishing my little code and perhaps added some buildings and units x)
For my game, there will be around 4 factions that are quite different (the names might change):
- the Human Union - or the humans which can specialize their units with either clones, mutants, or robots
- the Draedor - a group of predator species that do not have any buildings or techs, but lairs where they evolve naturally (and grow huge and stronger over time)
- the Eclipse Order (I am not sure yet but I think I will divide them into 2 "tribes", the Nox and the Feos) where the highly educated and chosen ones become Seekers / Guardians which have special abilities
- the Joguls (kind of ants) - they have a queen (if the queen dies, they lose

) which can spawn workers, soldiers(different types), or hatchers (you see what I mean)