Hey guys,
I've been lately working on networking and I'm currently trying to get all clients to synchronize their Newton simulation with a server. Many people have suggested (for networked physics in general) that the clients should compare past positions with ones that they receive from the server and then resimulate if needed by moving the object to a position received from the server and simulate its movement for how much time the server position is in the past.
Is there a way to do this with newton (without disabling all other bodies in the world)?
As far as I can tell there doesn't seem to be a function to simulate a single body in a world. Another approach could be to use forces and try to move bodies towards their "actual" positions that way.
What would be the best way to handle this?
thanks in advance