JackMK wrote:One less pile and the simulation goes to rest just fine.
No, I don´t need this for production. I did this only because I want upgrate from 3.12 to 3.13 and make sure that everything works as expected.
you see, all it mean is that the point at witch newton 3.00 can resolute true numerical error for
is a little lower that in was for newton 2.00
the does no mean it is a bug or an error it means it is a different algorithm.
you can make an analogy to buy for example a Race Car, a Sport Car or a Family luxury car.
for newton 3 I abandoned of being the faster at all cost and a the same time having to explain hack and bogus heretic that you see on many engines.
In return Newton 3.0 provide a rich set of functionality that make off for that small price.
newton 3 is build for comfort.
One example is that you can have access the joint list of any body at any time by using
GetFirstJoint/GetNextJoint see the trigger manager for example.