
Sweenie, the jerk and jitter motion of the boom is gone.

I finally have it working with motors and limits.
It was actually a very simple problem, but if I did not read the Linear Programing and extension book I would probably never get if fix right, or it will take ages to figure it out.
re-writing the old 1.53 lcp solver in the end was did not use it but it gave me the clue as to what I was doing incorrect. Then after that it took few minute to re arrange the code and so far seem very robust and stable
when you Guys have time, please give it a try. It should behave the way you expect.
I checked it in temporality with your joints Joe, even if they have a leak. Later I will make then part of the solver as flexible joint, because they can be quite useful for especial effect.
what I like is then they are soft and not because of crappy joint result but because that is the intended operation.

Now I will spend some time on convection the vehicle to use the newton joint, It always bothered me that the vehicle have to be special case out because of soft joint. but if the works then there is no reason for that anymore.
I want the car to be full\y articulated with real transmission, engine, clutch and differential, no the mombo-jumbo that I gave there form Wikipedia. In real differential if you spin one tire in one direction the other should spin in the opposite. It is easy to make this with joint, but the mass ratios of the satellite COGs, were prohibited because of the sift joint response maybe now is possible.
Ha one last thong, the pallet of the tank is too powerful because the have unlimited friction force. o if you try to grab anything it will blow up, I will add the limit later so that it can pick and grab stuff.
I find it vey hard to position the very to grab anything, I get disoriented, maybe this will be a good demo for Oculus riff virtual reality,
