Hi julio,
I'm using the dCustomUpVector for player so that he cannot fall down. It does work well if moving on a plane or terrain. But now I'm using planetary scenarios, in which the axis is alternating (gravityDirection towards planet). So I call in an update function each time:
upVector->setPin(-gravityDirection)
The issue is, that it does not work at all, the pin is not changed.
I have an really early newton version, and OgreNewt, in which this scenario did work.
Can this be fixed somehow for newton-dynamics 3.x version?
I think this could also be useful for newton-dynamics 4.x
Best Regards
Lax