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- This is list of all functions and callbacks within Newton library by category. == [[:Category:Newton World Control Functions]] ==78 KB (4,368 words) - 05:54, 18 June 2019
- Enable/disable multi-threaded constraint resolution for large islands * int mode the new setting for multithreading on single collision islands:2 KB (263 words) - 05:22, 18 June 2019
- ...e - pointer to a callback function used to respond to changes in collision islands. ...the entire island AABB is invisible, then the application can suspend its simulation, even if it is not in equilibrium.2 KB (267 words) - 08:02, 10 June 2019
- [[Category:Simulation islands]] [[Category:Newton Functions]]1 KB (178 words) - 08:02, 10 June 2019
- Newton groups collision primitives into so called collision islands to increase the efficiency of the broadphase collision detection. These collision islands represent disjunct sets of possibly colliding objects.1 KB (110 words) - 05:22, 18 June 2019
- [[Category:Simulation islands]] [[Category:Newton Functions]]823 bytes (108 words) - 08:02, 10 June 2019
- ...allbacks]] [[Category:Simulation islands functions]] [[Category:Simulation islands Callbacks]]715 bytes (75 words) - 08:02, 10 June 2019