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  • == [[:Category:Collision contact processing and manipulating functions]] == == [[:Category:Multi-Threaded interface]] ==
    78 KB (4,368 words) - 05:54, 18 June 2019
  • In tutorial 105 we introduced the material Interface to create very basic scene with different materials integration between bod ...ngine do not provide Native support for treating Sub Material behaviors in collision call back, instead this is delegated to be implemented by the end applicati
    17 KB (2,302 words) - 08:02, 10 June 2019
  • This tutorial will show you the interface between the SoftPixel Engine and NewtonGameDynamics. static void _cdecl SetMeshTransformEvent(const NewtonBody* nBody, const f32* Matri
    11 KB (1,224 words) - 08:02, 10 June 2019
  • Called whenever a [[NewtonCreateUserMeshCollision|User Mesh collision]] is checked by newton when the shape potentially collides with another obj ...data structure, identifies the data about current intresection check, the collision data - if any is returned into this structure.
    4 KB (587 words) - 08:49, 3 October 2019
  • Create a complex collision geometry to be controlled by the application. ...of at least three floats to hold minimum value for the box relative to the collision.
    3 KB (408 words) - 09:47, 3 October 2019
  • * void* [[userData]] - Userdata for this collision shape. ...s]] [[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    1 KB (138 words) - 08:02, 10 June 2019
  • ...ever a raycast is performed on a [[NewtonCreateUserMeshCollision|User Mesh collision]]. * It is not neccesary to implement raycasting for your user mesh, if you don't then raycasts will behave as if the shape is not there.
    1 KB (138 words) - 08:02, 10 June 2019
  • ...d to request information about a [[NewtonCreateUserMeshCollision|User Mesh collision]] shape. * void* [[userData]] - Userdata for this collision shape.
    1 KB (125 words) - 08:02, 10 June 2019
  • ...s]] [[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    999 bytes (95 words) - 08:02, 10 June 2019
  • ...s]] [[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    939 bytes (98 words) - 08:02, 10 June 2019
  • Called whenever a [[NewtonCreateUserMeshCollision|User Mesh collision]] is destroyed. * void* [[userData]] - Custom user data set to identify the individual collision shape.
    896 bytes (93 words) - 08:02, 10 June 2019
  • ...scription]] [[Category:Collision shape functions]] [[Category:User defined mesh shape functions]]
    778 bytes (69 words) - 08:02, 10 June 2019