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  • This is list of all functions and callbacks within Newton library by category. == [[:Category:Newton World Control Functions]] ==
    78 KB (4,368 words) - 05:54, 18 June 2019
  • OgreNewt::World* mWorld; ...he SDK. My OgreNewt library is pretty much a 1:1 conversion of the Newton functions into a class-based environment, so most of the function descriptions in the
    20 KB (3,038 words) - 08:02, 10 June 2019
  • ...to use Newton, you can use the traditional heuristic approach of material functions, or bodies priorities. void CreateScene (NewtonWorld* world, SceneManager* sceneManager)
    17 KB (2,302 words) - 08:02, 10 June 2019
  • // set a callback for destroying the world at termination // On termination, the application must destroy the Newton world
    15 KB (2,159 words) - 08:02, 10 June 2019
  • void CreateScene (NewtonWorld* world, SceneManager* sceneManager) CreateMaterials (world, sceneManager);
    9 KB (1,123 words) - 08:02, 10 June 2019
  • Set [[userData]] and the functions event handlers for the material defined by the interaction between two phys * const NewtonWorld *newtonWorld - is the pointer to the Newton world.
    3 KB (477 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the world. ...ng is a very useful feature, usually used for game AI such as scanning the world for presence of obstacles.
    3 KB (481 words) - 08:02, 10 June 2019
  • * hitContact dFloat* - coordinates of the raycast hit (in world space) Find nearest point in the world:
    3 KB (298 words) - 08:02, 10 June 2019
  • * This function should only be called after initializing the game world, or after adding or removing a body or joint to the scene before calling th [[Category:Newton World Control Functions]]
    3 KB (350 words) - 08:02, 10 June 2019
  • * const [[NewtonWorld]] *newtonWorld - is the pointer to the world. ...ng is a very useful feature, usually used for game AI such as scanning the world for presence of obstacles, for determining car tire ground contact shape, o
    2 KB (337 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * maxDOF is and upper bound as to how many degrees of freedoms the joint can control, usually this value can be 6 for bilateral joints, but it can be higher for
    2 KB (363 words) - 08:02, 10 June 2019
  • '''const NewtonWorld *newtonWorld''' :Pointer to the Newton world for which we wish to set the solver model. [[Category:Newton World Control Functions]]
    2 KB (343 words) - 05:21, 18 June 2019
  • * const NewtonWorld *newtonWorld - pointer to the Newton world This is the heart of the engine. This command updates the entire Newton world, by the amount of time passed ('''in seconds'''). This will collect (by cal
    2 KB (294 words) - 08:02, 10 June 2019
  • Enters critical section for the given world. * it is important that the critical section wrapped by functions *NewtonWorldCriticalSectionLock* and
    2 KB (301 words) - 08:02, 10 June 2019
  • * const NewtonWorld* const newtonWorld - pointer to the Newton world. ...ions]] [[Category:Multi-Threaded interface]] [[Category:Simulation islands functions]]
    2 KB (263 words) - 05:22, 18 June 2019
  • Exits critical section for the given world. * it is important that the critical section wrapped by functions *NewtonWorldCriticalSectionLock* and
    2 KB (286 words) - 08:02, 10 June 2019
  • * const NewtonWorld* newtonWorld - pointer to the Newton world. [[Category:Newton World Control Functions]]
    2 KB (267 words) - 08:02, 10 June 2019
  • ...ation by an amount of time and waits for step to complete before returning control to your application (Single threaded). * const NewtonWorld *newtonWorld - pointer to the Newton world
    2 KB (225 words) - 08:02, 10 June 2019
  • ...*NewtonBodyIterator callback* to be called by Newton for every body in the world. [[Category:Newton World Control Functions]]
    1 KB (188 words) - 08:02, 10 June 2019
  • ...ons]] [[Category:Mesh joint Callbacks]] [[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    1 KB (137 words) - 08:02, 10 June 2019

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