Difference between revisions of "FAQ"
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Latest revision as of 08:02, 10 June 2019
This is the basic Newton SDK FAQ... most of these topics were taken from the official Newton SDK forums.
Contents
Contents
General questions
Q: Is there a MAC / LINUX version of Newton?
Q: What languages are supported, where do I get headers?
Q: Can I manually dynamically move an otherwise static TriMesh without having objects sink through it?
Newton SDK - specific questions
Q: How can I control an object using a physics engine?
Q: The collision tree does not seem to work correctly?
Q: What's the difference between AddForce and SetForce?
Q: Why isn't raycast working sometimes?
Q: How do I remove drag from the system completely?
Q: My newton bodies aren't updating and my callbacks are set up correctly!