NewtonBodyGetFreezeState

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NewtonBodyGetFreezeState

API int NewtonBodyGetFreezeState(const NewtonBody* body);

Usage

Get the Freeze state of the body.

Parameters

  • const NewtonBody *bodyPtr - is the pointer to the body.

Return

  • int - Tells you, if the body is in Freeze state.

Description

  • When a body is created it is automatically placed in the active simulation list. As an optimization
  • for large scenes, you may use this function to put background bodies in an inactive equilibrium state.
  • This function tells Newton that this body does not currently need to be simulated.
  • However, if the body is part of a larger configuration it may be affected indirectly by the reaction forces
  • of objects that it is connected to.

See also

NewtonBodyGetSleepState NewtonBodyGetAutoSleep NewtonBodySetAutoSleep NewtonBodySetFreezeState