Difference between revisions of "NewtonBodyGetFreezeState"

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== Return ==
 
== Return ==
* Tells you, if the body is in Freeze state.
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* int - Tells you, if the body is in Freeze state.
 +
 
 +
== Description ==
 +
* When a body is created it is automatically placed in the active simulation list. As an optimization
 +
* for large scenes, you may use this function to put background bodies in an inactive equilibrium state.
 +
* This function tells Newton that this body does not currently need to be simulated.
 +
* However, if the body is part of a larger configuration it may be affected indirectly by the reaction forces
 +
* of objects that it is connected to.
  
 
== See also ==
 
== See also ==

Revision as of 05:37, 18 June 2019

NewtonBodyGetFreezeState

API int NewtonBodyGetFreezeState(const NewtonBody* body);

Usage

Get the Freeze state of the body.

Parameters

  • const NewtonBody *bodyPtr - is the pointer to the body.

Return

  • int - Tells you, if the body is in Freeze state.

Description

  • When a body is created it is automatically placed in the active simulation list. As an optimization
  • for large scenes, you may use this function to put background bodies in an inactive equilibrium state.
  • This function tells Newton that this body does not currently need to be simulated.
  • However, if the body is part of a larger configuration it may be affected indirectly by the reaction forces
  • of objects that it is connected to.

See also

NewtonBodyGetSleepState NewtonBodyGetAutoSleep NewtonBodySetAutoSleep NewtonBodySetFreezeState