NewtonCreateSceneCollision
Contents
NewtonCreateSceneCollision
NewtonCollision* NewtonCreateSceneCollision (const NewtonWorld* newtonWorld);
Usage
Creates a scene collision primitive.
Parameters
- const NewtonWorld* const newtonWorld
- int shapeID
Return
- Pointer to the scene collision primitive.
Description
Creates a scene collision primitive. This primitive acts like a wrapper for other collisions used for representing the static environment. This way you have to have only one body for the whole static scene.
Remarks
Added since Newton 2.0
See also
NewtonSceneCollisionCreateProxy NewtonSceneCollisionOptimize