Difference between revisions of "NewtonMeshApplyCylindricalMapping"
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== Usage == | == Usage == | ||
− | + | Generates UV coordinates for the vertices in the mesh primitive using cylindrical coordinate mapping. | |
== Parameters == | == Parameters == | ||
− | * const NewtonMesh* | + | * const NewtonMesh* mesh - is the pointer to the mesh primitive. |
− | * int cylinderMaterial | + | * int cylinderMaterial - handle to the graphical material used for the cylinder cope (usually this is the handle of a texture object). |
− | * int capMaterial | + | * int capMaterial - handle to the graphical material used for the cylinder caps (usually this is the handle of a texture object). |
* const dFloat* const aligmentMatrix | * const dFloat* const aligmentMatrix | ||
== Return == | == Return == | ||
− | * | + | |
+ | * Nothing. | ||
== Description == | == Description == | ||
+ | Generates UV coordinates for the vertices in the mesh primitive using cylindrical coordinate mapping. | ||
+ | |||
+ | == Remarks == | ||
+ | |||
+ | * Added since Newton 2.0 | ||
== See also == | == See also == | ||
− | + | [[NewtonMeshApplySphericalMapping]] | |
+ | [[NewtonMeshApplyBoxMapping]] | ||
+ | [[NewtonMeshCalculateVertexNormals]] | ||
[[Category:Mesh joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape functions]] | [[Category:Mesh joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape functions]] |
Latest revision as of 05:45, 18 June 2019
Work In Progress: This function interface is not final and is subject to change in the future |
Contents
NewtonMeshApplyCylindricalMapping
void NewtonMeshApplyCylindricalMapping(const NewtonMesh* const mesh, int cylinderMaterial, int capMaterial, const dFloat* const aligmentMatrix)
Usage
Generates UV coordinates for the vertices in the mesh primitive using cylindrical coordinate mapping.
Parameters
- const NewtonMesh* mesh - is the pointer to the mesh primitive.
- int cylinderMaterial - handle to the graphical material used for the cylinder cope (usually this is the handle of a texture object).
- int capMaterial - handle to the graphical material used for the cylinder caps (usually this is the handle of a texture object).
- const dFloat* const aligmentMatrix
Return
- Nothing.
Description
Generates UV coordinates for the vertices in the mesh primitive using cylindrical coordinate mapping.
Remarks
- Added since Newton 2.0
See also
NewtonMeshApplySphericalMapping NewtonMeshApplyBoxMapping NewtonMeshCalculateVertexNormals