Difference between revisions of "NewtonMeshApplyCylindricalMapping"

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{{WIP|This function interface is not final and is subject to change in the future}}
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== NewtonMeshApplyCylindricalMapping ==
 
== NewtonMeshApplyCylindricalMapping ==
  
{{WIP|This function interface is not final and is subject to change in the future}}
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void NewtonMeshApplyCylindricalMapping(const NewtonMesh* const mesh, int cylinderMaterial, int capMaterial, const dFloat* const aligmentMatrix)
 
 
  void NewtonMeshApplyCylindricalMapping (const NewtonMesh* mesh, int cylinderMaterial, int capMaterial);
 
  
 
== Usage ==
 
== Usage ==
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* int cylinderMaterial - handle to the graphical material used for the cylinder cope (usually this is the handle of a texture object).
 
* int cylinderMaterial - handle to the graphical material used for the cylinder cope (usually this is the handle of a texture object).
 
* int capMaterial - handle to the graphical material used for the cylinder caps (usually this is the handle of a texture object).
 
* int capMaterial - handle to the graphical material used for the cylinder caps (usually this is the handle of a texture object).
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* const dFloat* const aligmentMatrix
  
 
== Return ==
 
== Return ==

Latest revision as of 05:45, 18 June 2019


NewtonMeshApplyCylindricalMapping

void NewtonMeshApplyCylindricalMapping(const NewtonMesh* const mesh, int cylinderMaterial, int capMaterial, const dFloat* const aligmentMatrix)

Usage

Generates UV coordinates for the vertices in the mesh primitive using cylindrical coordinate mapping.

Parameters

  • const NewtonMesh* mesh - is the pointer to the mesh primitive.
  • int cylinderMaterial - handle to the graphical material used for the cylinder cope (usually this is the handle of a texture object).
  • int capMaterial - handle to the graphical material used for the cylinder caps (usually this is the handle of a texture object).
  • const dFloat* const aligmentMatrix

Return

  • Nothing.

Description

Generates UV coordinates for the vertices in the mesh primitive using cylindrical coordinate mapping.

Remarks

  • Added since Newton 2.0

See also

NewtonMeshApplySphericalMapping NewtonMeshApplyBoxMapping NewtonMeshCalculateVertexNormals