NewtonUniversalGetJointOmega1
Revision as of 08:02, 10 June 2019 by Unknown user (talk)
NewtonUniversalGetJointOmega1
dFloat NewtonUniversalGetJointOmega1(const NewtonJoint* Universal)
Usage
Get the relative joint angular velocity between the two bodies.
Parameters
- const NewtonJoint *Universal - pointer to the joint.
Return
- the joint angular velocity relative to the pin1 axis.
Remarks
- this function can be used during a function update call back to provide the application with some special effect. for example the application can play the creaky noise of a hanging lamp.