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  • Or, 3 spheres can make a snowman shape. * const NewtonWorld *newtonWorld - is the pointer to the Newton world.
    3 KB (415 words) - 08:02, 10 June 2019
  • This is my first tutorial on how to integrate Newton 1.5.3 with Irrlicht 1.7.2. This is a modification of [http://gpwiki.org/index.php // Newton 1.5.3 integration into Irrlicht 1.7.2
    3 KB (343 words) - 08:02, 10 June 2019
  • ...n the ray hits the AABB of the body (potentional hit), can be used to tell newton to ignore bodies before checking weither they actually intresect with the r ...x Index of thread that called this function (zero if called form outsize a newton update).
    3 KB (481 words) - 08:02, 10 June 2019
  • * const dFloat* dir - the direction along which newton should calculate maximum length ...a vertex, which is at maximum length point in local space of the specified newton collision.
    3 KB (371 words) - 08:02, 10 June 2019
  • ...intersection points, return the intersectParam value for example, to make newton immediately stop searching for new hits. ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:World functions]] [[Category:World Callbacks]]
    3 KB (298 words) - 08:02, 10 June 2019
  • ...sionCallback]] callbacks have changed slightly in functionality with newer newton: A usual approach in newton 1.53 was, to store the two bodies that were being processed in [[NewtonCont
    3 KB (325 words) - 08:02, 10 June 2019
  • * When the AABB extend of the collision geometry of two bodies overlap, Newton collision system retrieves the material * certain conditions). If the function *aabbOverlap* returns 1, Newton proceeds to calculate the array of contacts for the pair of
    3 KB (376 words) - 08:02, 10 June 2019
  • * const NewtonWorld* const newtonWorld - is the pointer to the Newton world. ...loat* const contacts - pointer to the first element of an array of a least 3 times maxSize floats to contain the collision contact points.
    3 KB (365 words) - 08:02, 10 June 2019
  • This is probably the most often used Newton callback. ...callback lets you tell newton what a object does physically in a simulated newton world.
    3 KB (300 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * dFloat *contactA - pointer to the first element of an array of a least 3 floats to contain the closest point to collisionA.
    3 KB (352 words) - 08:02, 10 June 2019
  • Simple example use, assuming a flat buoyancy plane, surface +3 units from the origin in the Y direction: globalSpacePlane[3] = -3.0f
    3 KB (372 words) - 08:02, 10 June 2019
  • ...set the mass and the moment of inertia every time a new body is created in Newton. The mass dictates how 'hard' it is to move a body, or how much force is ne ...in the scene is limited to 200. There are no special utility functions in Newton to calculate the moment of inertia of common primitives. The application sh
    3 KB (398 words) - 08:02, 10 June 2019
  • * From the moment you call this function, Newton will run deterministic as long as you run the physics in single thread, see ...g FLDCW asm opcode, or any non-deterministic input from the application to newton will break determinism.
    3 KB (350 words) - 08:02, 10 June 2019
  • ...cted body hits the AABB of the body (potentional hit), can be used to tell newton to ignore bodies before checking weither they actually intresect with the o ...f NewtonWorldConvexCastReturnInfo structures that info pointer can return, newton will not return more contacts than this number, make sure you have allocate
    2 KB (337 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...tions are so rare that only make sense to a very specific application, the Newton engine implements the more commons combinations like, hinges, ball and sock
    2 KB (363 words) - 08:02, 10 June 2019
  • This function allows the application to configure the Newton solver to work in one of two different modes. '''const NewtonWorld *newtonWorld''' :Pointer to the Newton world for which we wish to set the solver model.
    2 KB (343 words) - 05:21, 18 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * dFloat *point - pointer to and array of a least 3 floats representing the origin.
    2 KB (297 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - pointer to the Newton world This is the heart of the engine. This command updates the entire Newton world, by the amount of time passed ('''in seconds'''). This will collect (
    2 KB (294 words) - 08:02, 10 June 2019
  • Since Newton became a multithreaded library it is necessary sometimes to lock resources ...World Control Functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Multi-Threaded interface]] [[Category:World function
    2 KB (301 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. [[Newton SDK API reference#Category:convex_collision_primitives_creation_functions]]
    2 KB (316 words) - 08:02, 10 June 2019

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